![]() While having extremely hard hitting and fast torpedoes, IJN cruisers suffer from a lack of torpedo angles. However, they get slow turret traverse and shell arcs are flat. They have great HE penetration and damage than other nations except British heavy cruisers. However, the IJN get amazing concealment, the best of any other nations' cruisers. Broadsides shown will eat citadels like champions, sending you back to port quickly. ![]() The IJN cruisers are just as squishy as the USN. Due to lack of armor, large citadel, and no torpedoes, brawling is not advised as you can get taken out very quickly. If you can create a crossfire between you and your team, your rounds will be devastating and will make short work of enemies. With the USN cruisers, the best way to play them is to find an island that your floaty shells can fly over, but the enemy cannot shoot you back, and preferably keeping you undetected as well. USN heavy cruiser have rapid reload skills to increase DPM, while light cruisers have better surveillance with both sonar and radar skills. Although the floaty shells may not get you as many citadels as other nations, full penetration from heavy cruisers are common and fire chance for light cruisers as well. AA is also extremely strong, and coupled with Air Defense Alert, makes it extremely hard for a carrier to strike you without losing a massive air fleet. In return, they get extremely high DPM, with very hard hitting AP or HE shells, and very floaty shell arcs that make camping behind islands a very viable strategy. They don't have torpedoes and suffer from weak armor protection. USN cruisers are the most reliant on their team.
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