![]() This would be a good one for Ollydbg, to see exactly what happens when you fill a socket. Removing Runes in Diablo II: Resurrected You can remove Runes (and Gems and Jewels) from socketed gear by using the following Horadric Cube recipe. Not long after, I downloaded another editor that seemed to show the linkages, since it was able to bring up the gems that were socketed but not let me detach them. Both characters crashed trying to start games, and I never was able to use those character files again. You can remove them and keep the base item as mentioned though. There is no way to remove and keep socketed gems, jewels, or runes. This consumes the Hel rune and destroys the socketed runes or jewels, but leaves the item intact with its sockets empty. I exported the bow to a file, then imported it to the mule. Socketed item + scroll of town portal + Hel rune in cube. Way way back in Act 3 normal when perfect sapphires and perfect skulls were something else, heh heh. So in a cube recipe, how many inputs would a three-socket item with three socketables in it be, one or four? And if it counts as one, do the socketables really get wiped too, or are they hidden time bombs waiting for a crash?Ī long time ago, I used a character editor to try to mule a three socket gemmed bow that (in my D2 youth) I thought was special. ![]() Since the original socketable is still visible in the item graphic, I suspect it is. ![]() Usetype might be perilous too, have you tested this yet? I am curious if the idea of linked records still holds for filled sockets.
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